battletech flamer ammo. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. battletech flamer ammo

 
 As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of unitsbattletech flamer ammo  Perhaps we should give them back the ammo we lost in the flamer nerf? Un

Uploaded: 28 Apr 2018 . Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. To Joshua F. ; Missile cooldown modifier: +15. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 4Bibliography. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). that was an awesome and fun mod. . there is no Flamer Ammo. Giriş Yap Mağaza Topluluk. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Issue resolved by KMiSSioN. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. 6 shots in one battle. Battletech Blackjack Upgrade Télécharger6 shots in one battle. One condition though, I will trade with you but I have to get your weapon first. MG 200. Zaloguj się Sklep. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. As most. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. It carries a 1/2 ton of Heavy Machine Gun ammunition, a single ton of Heavy Flamer ammunition, and two tons of Plasma Rifle ammunition. BV (2. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. While battle armor does count as infantry, they aren't "conventional infantry". I mostly understand how to use flamers for heat instead of damage, but there are a couple edge cases I'd like to figure out. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. . Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. ago. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. With a dual purpose in mind, a single JF 4 flamer was added to the turret. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. Logged. . I rarely use energy weapons, except PPC and Gauss weapons. BV (2. (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. very hot, energetic, and excited matter). The vehicle crews were noted using alternate. CCC Light Death Race 3rd Place. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. They are particularly useful when used in tandem with LRMs. It also adjust the slots of AC 5s, AC 10s and AC 20s to match TT niveau. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). The lack of ammo plus the relatively high weight make them not very ideal for the campaign. SRM isn't really needed. The space left over is filled two forward facing medium lasers and two machine guns in each side. Burn baby burn! Installation: Extract the data folder into. That is potential 120 damage on focus section. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. Author: Mharius the Mad. Description []. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. But even still. As for Daily Ops, this weapon is massive overkill. 0) 30 (launcher) / 6 (ammo) [6] The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. Haven't tried anything with the AMS ammo. A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. . Cost (unloaded) Ammo Cost (per ton) 12,000. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. E. Description []. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. It includes new mechs, vehicles, and other assets to achieve that goal. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. For general use, ++dam SLas is the way to go. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. ago. Those people are dead wrong. #5. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. By accommodating other kinds of weapon systems in the other half of the mech, the missile ammunition feeding mechanism was re-routed to work in a smaller part of the chassis torso and became less efficient. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Paradox Forum. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. . Two double heat sinks are also carried. Clever arena fighters have used water, oil slicks, Inferno. Some weapons are meant to kill non-mech targets. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Variants []. The following lists breaks down where weapons can be found. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. Which should thus not run out. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. Comes in two versions. Make sure to only select your flamers when you attack. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. Variants []. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. Flamers seem to only come with 6 ammo. C. A. In this game, overheat damage does not explode ammo. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. Fluid Ammo‎. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Rocket Launchers, do not qualify. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. Inferno missiles are awsome. As we established last week, Battletech is not just a game about mechs, it is a combined arms game that features all sorts of units. #5. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. < 1 2 3 >. But even still. But even still. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Showing 1 - 15 of 38 comments. MG has built-in +75% crit. The blast removes 5 points of amor and 5 points of internal structure. SavageWolves • 5 yr. I know they needed to be fixed, but flamers use the mech's reactor. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. As for Daily Ops, this weapon is massive overkill. One instance of this is the M100, described in different sources as being a . Unless maybe you have a oodles of support slots and are melee like a hopper. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. Uploader: Mharius. 4 shots are well-balanced. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. To Joshua F. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). 6 shots in one battle. . If ammunition is hit, it explodes and destroyed the location it is stored inside. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. 10. Otherwise, flamer is still good at forcing the target to melee you instead of firing weapons. 31. The tank first premiered in combat during the Victoria War in. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. . As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. 8Rounds. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. Locate the code line: "disableLoggingOnLoad": true,. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. 35. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. So like why did this flamer nerf come out of the blue?When you fire a weapon it expends one unit of ammunition. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. As of June 15th, we are open again. The missile launchers and autocannon each had a ton of ammunition. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. - Random campaign start now set to have a tonnage requirement for the starting lance. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Apply -1 to to-hit modifier. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Miniatures Game Battletech 'Mech record Sheets 3039. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). Burn Them Alive - Double Flamer Ammo. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. NARC-Enabled is, in itself, an alternate ammo type. Premium. Last Update: 28 Apr 2018. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Edgar. Burn baby burMounted in front is a Harvester 20K SRM-6, supplied by a two-ton ammo bin. Machine gun ammo does 1/100th. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. took me 12 hours to realize there is no flamer ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. for his magnanimity, to Chris W. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. BV (2. The ammo need not be carried in the same location as the weapon. . BV (2. Brace until the mech powers up again, then flame it. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). The vehicle crews were noted using alternate. 118 ratings. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. So like why did this flamer nerf come out of the blue? Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. 0 % . If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Combat: Attack Rules. SMLaser is 20 damage for 5 heat for 0. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Anti-BA bonus damage: +100%. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. 1. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. At shorter ranges, a Series 44h large pulse laser coupled with a Mk. Like the flamer, it comes with the weapon itself. ago. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. if u have problems with the last bit of hit take the mgs. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. . Last Update: 28 Apr 2018. But the damage itself can destroy locations, and can potentially take a mech out of combat. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. close. Inferno and flamer. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. 0) 170. There is a way to add more, heck there is even an ammo box in the files just not available. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In addition, the TDR-5SS has far better heat management than the 5S. There's some great online resources like Sarna. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Uploaded: 28 Apr 2018 . getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. for keeping me honest, and to Ray for our pact. But even still. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. Give Rac/5s a go. If you fire 2 lrm 15s and 1 lrm 5 it takes 2 units of lrm 15 ammo and one unit of lrm 5 ammo. Category. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Vehicle. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Protection is provided by nine tons of ferro-fibrous armor. With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. You cannot find these as individual parts. Though successful, the Streak LRM launcher weighs twice as much as. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. CCC Light Death Race 3rd Place. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. . This mod will allow you to set these numbers as you wish. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. SavageWolves • 5 yr. Ammo explosions do 1/10th the damage they do now, rounding up. a trio of MGs, leg mods, and chemical lasers. . Manufactured by. I know that; just feels pretty limiting. BV: 404/58. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. Lasers have unlimited ammo, but they generate heat and don't do stability damage. If you need to explainWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. . There are options with a flamer that the rest of the boxed set. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. 6 shots in one battle. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. If ammunition is hit, it explodes and destroyed the location it is stored inside. Unless maybe you have a oodles of support slots and are melee like a hopper. 600 C-Bills 694Weapon Heat (18)Dissipation (10). Weapons are the bread-and-butter of the war-torn world of Battletech. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Uploader: Mharius. mgs are good vs ammo based mechs because of high crit chance. for keeping me honest, and to Ray for our pact. Few mech pilots willingly load their SRM racks with inferno rockets, because the. I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. Battletech - Equipments Guide. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. Battletech-Mercenaries. If you need to explain the balance to yourself, the wording on the tin says the flamers are. (or recharged) with many individual military power packs, or ammunition. BV (2. In order to provide a new gaming experience. Each mech can do both ranged and melee attacks. for keeping me honest, and to Ray for our pact. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. This is an opportunity and a threat. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. When firing cluster ammunition, benefits of targeting computer are lost, and cannot make aimed shots. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. 5T (+0. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Ammo could explode when hit like that. This same rule already applies to aerospace fighters. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. Search for these files in your battletech folder: Weapon_Flamer_Flamer_0-STOCK. List of Mechs in Faction Shops (Updated for 1. slaser good to melt armor on enemys mech. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. Typically used in. . 46K subscribers in the battletech community. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. Machine Gun (Medium) 2 [DB,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. 로그인 상점. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Войти Магазин. More an later need but here it is. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. 2. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Make sure to only select your flamers when you attack. for his magnanimity, to Chris W. Ammo makes no sense and they run out too quick. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Games. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. Because this sub is for the tabletop Battletech - you want r/Battletechgame. 9. One turn, one Ton. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. 3. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. Careful, LORE is a four letter word around here. Inferno SRM. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. 1) By titanopteryx. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. . g.